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Tired of wasting hours of your daily work in lights and shaders compile time? This asset set the CPU priority of the compilers higher than by default.
Measured on a Intel core I5-6500 @3.20 GHz
How to open the plugin :
The current priority of the processes on your computer.
By default, UE launches the compilers with the priority “low” on your CPU, which guarantees UE running smoothly.
If the current status is “ProcessNotFound”, it simply means that you have not launched any shader or light build task.
Here are the different possible statuses:
Those sliders are only available if the corresponding processes are found on your computer.
Does the compilers have to be boosted automatically with the saved priority?
Emergency button in case the engine FPS is too low, set all processes to default.
Apply the above parameters
This asset aims to reduce the performance of the engine to speed up compilation times, be aware that you will save a lot of time but it will be almost impossible for you to use the engine when you boost to the maximum.
<!> The engine can freeze for several seconds at the beginning of the boost, be patient :-) <!>