Welcome to the official documentation. If you encounter an issue not covered here, please use the Discord link at the bottom left of the menu to reach out for support.
MAKE YOUR LEVEL DESIGN FASTER AND EASIER!
The LD Assistant plug-in adds two new essential windows to your editor.
Features:
Important/Additional Notes: All the assets shown in this video are only examples, they are not supplied with the plugin. I recommend disabling the plugin before building the game, for compatibility reasons.
Note: You MUST set the grid size to 10 for the plugin to work properly
The “selection” dropdown allows to set the selection behavior after the action :
DUPLICATOR:
GRID CREATOR:
DUPLICATE ALONG SPLINE:
REFERENCE ACTOR: Pick an actor, if multiple actors are selected, the first actor selected will be set as the reference
PLACE AROUND:
SET FOCUS:
OUTLINER ORGANIZER:
By clicking on the button "Organizer" all the actors of the level will be automatically arranged in folders.
If some blueprints are outside the folders, simply add the prefix "BP_" and click on the button again.
RENAME ASSETS:
MEASURE:
Measure the distance between the last two selected actors.
STATISTICS:
Count the static meshes and the lights.
ADD A NEW NOTE:
EDIT THE TARGET OF THE NOTE:
Because the note is a child of an object if you change the scale or the rotation of the target the note can have weird behavior. If so, click on the “Refresh all notes” button.
Please do not edit a note outside of the LD Assistant plugin (in the BP detail window for example).
The align tool allows aligning the actor's pivot on X, Y or Z.The location will be defined with the average location of the selected array.
The distribute tool allows distributing uniformly the actor's pivot on X, Y, Z or XYZ.The selected actors will be distributed between the first and the last selected actors.
The rotation tool allows rotating actors locally with the defined amount.The random rotation will add random rotation depending on the X, Y, Z boolean values.